Jeremy Salo

Game Design Portfolio

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The King's Bird

Using Checkpoints to Balance Difficulty and Fun in The King’s Bird

CONTEXT The King’s Bird is a precision platformer on which I worked as a level designer, and it is a hard game. Players run, jump, walljump, and glide through levels attempting to smoothly traverse increasingly deadly environments. A major goal of the game’s design is to challenge players to really master the deep movement mechanics …

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