Hello!
I’m Jeremy Salo, a game designer. Here you can find highlights of my work as well as links to writing I’ve done on that work, and my resume.
You can reach me at jeremyrsalo@gmail.com
My Work
PC/PS4/Switch
The King’s Bird is a precision platformer developed in Unity on which I worked as a Level Designer.
I greyboxed level designs and placed features like checkpoints, collectibles, and camera behaviors.
Additionally I devised a playtesting framework for the game and executed it, conducting playtests and collecting data, then continually iterated on level designs according to our players’ feedback.
You can find more in-depth writing on the challenges I faced on The King’s Bird and how I addressed them right here.
Mobile/PC
Lunarsea is a physics-based action game/endless runner developed in Unity which I designed and created with a small game jam team.
It was further polished by members of that team for a release on mobile devices and on PC.